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PATCH 14.14
HIGHLIGHTS
ARAM CHAMPION ROTATION
championIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionId
*This Week's Champion Pool is Slightly Above Average
ARAM CHAMPION RANKING
mage-tab
support-tab
tank-tab
fighter-tab
assassin-tab
marksman-tab
Rank
Change
Name
Win Rate
Frequency
Games
1
▲10
56.62%
3.77%
2831
2
▲5
56.28%
4.36%
3271
3
▼2
55.52%
2.1%
1576
4
▲1
54.74%
2.93%
2196
5
▼1
54.65%
10.52%
7892
6
▲17
54.23%
12.25%
9191
7
▲25
54.22%
2.21%
1660
8
0
54.19%
5.39%
4043
9
▼3
54.15%
4.44%
3328
10
▼8
54.1%
9.13%
6847
11
▲18
54.09%
9.45%
7084
12
▲19
53.98%
3.84%
2877
13
▲3
53.87%
12.06%
9042
14
▼4
53.87%
5.42%
4062
15
▲5
53.7%
2.85%
2134
16
▲11
53.63%
4.3%
3226
17
▲5
53.53%
6.22%
4668
18
▲1
53.52%
7.15%
5359
19
▼10
53.49%
5.87%
4399
20
▼17
53.39%
4.51%
3381
21
▼7
53.37%
7.05%
5284
22
▼10
53.35%
12.57%
9429
23
▲20
53.29%
3.65%
2734
24
▲16
53.23%
11.56%
8673
25
▼4
53.21%
7.28%
5460
26
▼2
53.08%
7.32%
5490
27
▼9
52.94%
7.47%
5604
28
▲9
52.88%
5.51%
4132
29
▲73
52.9%
1.01%
758
30
▼15
52.68%
3.91%
2933
31
▼18
52.61%
3.83%
2874
32
▲39
52.56%
4.01%
3006
33
▲41
52.55%
6.74%
5054
34
▼17
52.48%
4.5%
3373
35
▼1
52.43%
5.87%
4402
36
0
52.42%
7.68%
5759
37
▲26
52.38%
3.89%
2919
38
▼13
52.37%
12.04%
9027
39
0
52.37%
4.56%
3420
40
▲17
52.37%
3.77%
2830
41
▲20
52.18%
6.38%
4783
42
▲18
52.16%
6.07%
4553
43
▼17
52.16%
4.4%
3303
44
▲33
52.15%
12.47%
9352
45
▼7
51.97%
6.98%
5232
46
▲37
51.93%
10.16%
7623
47
▼5
51.92%
7.04%
5279
48
▼2
51.87%
7.89%
5921
49
▼16
51.86%
2.72%
2040
50
▼1
51.84%
5.77%
4329
51
▼23
51.82%
5.36%
4022
52
▲26
51.8%
5.11%
3832
53
▲36
51.77%
3.32%
2492
54
▲38
51.75%
3.92%
2943
55
▼14
51.69%
5.18%
3887
56
▼21
51.64%
6.01%
4508
57
▲15
51.61%
7.16%
5373
58
▼2
51.58%
12.71%
9534
59
▲3
51.57%
9.18%
6888
60
▲7
51.51%
4.33%
3248
61
▼14
51.49%
7.29%
5465
62
▲20
51.47%
3.63%
2724
63
▲5
51.4%
4.09%
3068
64
▲33
51.33%
9.05%
6788
65
▲8
51.25%
5.71%
4285
66
▲10
51.16%
3.33%
2496
67
▼17
51.12%
12.36%
9267
68
▲2
51.08%
12.86%
9643
69
▲17
51.04%
9.24%
6928
70
▼25
50.88%
12.89%
9671
71
▼23
50.82%
2.12%
1592
72
▲44
50.7%
2.18%
1637
73
▼4
50.66%
5.55%
4161
74
▼30
50.66%
5.04%
3778
75
▼17
50.61%
3.91%
2936
76
▲19
50.47%
2.7%
2027
77
▼11
50.45%
8.97%
6730
78
▼27
50.44%
10.53%
7895
79
▲6
50.36%
5.87%
4406
80
▼25
50.34%
5.72%
4291
81
▼28
50.3%
2.93%
2197
82
▼52
50.28%
4.47%
3349
83
▲21
50.24%
6.61%
4960
84
▼20
50.22%
9.6%
7203
85
▲6
50.2%
7.94%
5952
86
▼11
50.12%
9.03%
6776
87
▲11
50.11%
9.01%
6761
88
0
50%
5%
3752
89
▲18
49.87%
5.77%
4329
90
▼9
49.87%
7.63%
5723
91
▲24
49.88%
2.84%
2127
92
▲18
49.86%
8.49%
6366
93
▼41
49.81%
5.63%
4222
94
▼40
49.78%
5.1%
3827
95
▲30
49.71%
4.78%
3587
96
▼3
49.6%
2.17%
1629
97
▼10
49.49%
6.8%
5098
98
▲7
49.35%
7.49%
5619
99
▼19
49.33%
5.15%
3864
100
▼10
49.28%
4.35%
3265
101
▲10
49.2%
9.22%
6918
102
▼23
49.15%
6.92%
5192
103
▼44
49.12%
3.81%
2854
104
▼39
49.01%
1.22%
912
105
▲1
48.96%
11.07%
8302
106
▼5
48.83%
5.86%
4395
107
▲11
48.81%
9.76%
7320
108
0
48.8%
7.16%
5371
109
▼6
48.76%
4.48%
3359
110
▲20
48.75%
2.6%
1953
111
▲1
48.67%
7.68%
5757
112
▲10
48.6%
5.84%
4379
113
▼14
48.54%
5.47%
4106
114
▼14
48.46%
7.32%
5493
115
▼21
48.42%
6.99%
5240
116
▼3
48.36%
9.53%
7151
117
▲2
48.33%
10.52%
7891
118
▲2
48.22%
4.72%
3542
119
▼10
48.17%
4.92%
3693
120
▲15
48.13%
5.68%
4261
121
▲10
48.14%
2.69%
2015
122
▼26
47.93%
9.97%
7477
123
▲13
47.93%
7.02%
5264
124
▼3
47.74%
9.17%
6877
125
▲2
47.52%
5.56%
4171
126
▲17
47.49%
5.68%
4258
127
▲2
47.48%
4.25%
3189
128
▲21
47.3%
3.41%
2554
129
▼15
47.3%
2.96%
2222
130
▲3
47.29%
4.08%
3062
131
▼47
47.3%
2%
1501
132
▲9
47.19%
11.05%
8287
133
▲14
47.13%
5.89%
4415
134
▲6
47.03%
6.59%
4944
135
▼11
46.96%
6.63%
4972
136
▲6
46.84%
3.31%
2481
137
▼3
46.84%
2.57%
1928
138
▼21
46.79%
6.08%
4563
139
▼13
46.67%
4.53%
3396
140
▼12
46.68%
2.89%
2168
141
▼2
46.63%
2.91%
2181
142
▲14
46.61%
2.32%
1740
143
▼5
46.59%
3.87%
2906
144
▼12
46.53%
11.69%
8766
145
0
46.51%
6.37%
4777
146
▲6
46.49%
5.01%
3758
147
▲4
46.41%
5.55%
4161
148
▼4
46.08%
7.83%
5875
149
▼26
45.77%
1.86%
1394
150
▼4
45.73%
2.89%
2167
151
▼14
45.48%
4.08%
3063
152
▼2
45.12%
6.58%
4938
153
0
44.96%
2.32%
1737
154
▼6
44.73%
9.49%
7114
155
0
44.73%
2.79%
2095
156
▼2
44.23%
2.45%
1836
157
▲4
43.57%
7.08%
5313
158
▲5
43.57%
6.8%
5102
159
▼2
43.35%
3.85%
2888
160
▲2
43.11%
8.75%
6564
161
▼2
42.75%
6.17%
4627
162
▼4
42.41%
1.84%
1377
163
▲2
42.23%
6.2%
4648
164
▲3
42.11%
2.02%
1515
165
▼5
42.01%
5.37%
4028
166
0
41.03%
3.32%
2493
167
▼3
39.81%
2.15%
1615
168
▼2
39.54%
2.33%
1745
Loading...

PATCH NOTES
Show All

Milio

Passive damage decreased. Q cooldown decreased, range increased, now refund half of mana cost when hitting an enemy. W recast range increased, now slower when following distant targets. E shield strength adjusted.

In his current state, Milio has a disproportionate amount of his power tied up in his very early lane harass, specifically when he shields himself and runs up to auto attack. With these changes we'll be reducing how powerful that strategy is and instead encourage him to look for opportunities to harass opponents with his Q (rather than only casting it as a peeling tool when he's being engaged on).

Passive - Fired Up!

  • Damage: 15% of ally's AD, followed by 15-50 (based on level) (+20% of Milio's AP) burn damage over 1.5 seconds ⇒ 7/11/15% (levels 1/6/9) of ally's AD, followed by 10-50 (based on level) (+20% of Milio's AP) burn damage over 1.5 seconds

Q - Ultra Mega Fire Kick

  • Cooldown: 12 ⇒ 10 seconds
  • Range: 1000 ⇒ 1200
  • NEW: Hitting at least one enemy champion with Ultra Mega Fire Kick refunds 50% of its mana cost.

W - Cozy Campfire

  • Recast Range: 700 ⇒ 3000 units
  • NEW: Cozy Campfire is slower when following targets that are more than 2500 units from Milio.

E - Warm Hugs

  • Shield Strength: 60/90/120/150/180 (30% AP) ⇒ 45/75/105/135/165 (+45% AP)
rank100
▲10
ad1222.951216.41
▼0.5%
cc23.0128.7
▲24.7%
tank31802.7931939.29
▲0.4%
heal89611.7390851.61
▲1.4%
winRate53.46%56.62%
▲3.2%
ap8947.6310691.38
▲19.5%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Sion

W damage increased.

Sion's just a touch weak at the moment, so we'd like to bring him up to the level of some of the stronger top lane tanks. We're doing this by raising some of his early damage threat when facing other top laners.

W - Soul Furnace

  • Magic Damage: 40/65/90/115/140 (+10/11/12/13/14% target's max HP) ⇒ 40/65/90/115/140 (+14% target's max HP)
rank61
▲5
ad19044.4218933.29
▼0.6%
cc45.9946.66
▲1.4%
tank167406.96162585.92
▼2.9%
heal9107.368544.01
▼6.2%
winRate53.71%56.28%
▲2.6%
ap7983.37897.23
▼1.1%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Bel'Veth

Base attack range decreased. True form attack range adjusted to remain neutral.

Bel'Veth has been too strong in Elite-level solo queue for a while and we'd like if her power were more consistent across the various player skill brackets. So we're going back on some of her changes from 12.12, right after she came out, which meaningfully Elite-skewed her. By lowering her basic attack range, our goal is to weaken her ability to hit other melee champions before they can strike back.

Base Stats

  • Attack Range: 175 ⇒ 150

R - Endless Banquet

  • Bonus Attack Range: 50 ⇒ 75
rank155141
▲14
ad16633.7816782.73
▲0.9%
cc22.0222.55
▲2.4%
tank70759.6872567.34
▲2.6%
heal10255.8710911.72
▲6.4%
winRate44.61%46.61%
▲2%
ap3389.813578.83
▲5.6%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Jax

E cooldown increased early.

We're giving Jax a slight nerf to his E this patch to help reduce how powerful (and frustrating) of a dueling and early wave control tool it can be.

E - Counter Strike

  • Cooldown: 15/13.5/12/10.5/9 ⇒ 17/15/13/11/9 seconds
rank5192
▼41
ad17165.3217051.9
▼0.7%
cc24.2222.92
▼5.4%
tank75037.7674106.36
▼1.2%
heal6890.826920.07
▲0.4%
winRate51.55%49.81%
▼1.7%
ap9868.989497.07
▼3.8%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Tristana

Base mana increased. Q mana cost added, attack speed decreased. W mana cost decreased.

Tristana has completely overtaken the Pro scene in mid lane and is too strong in solo queue as well. We're looking to mid lane-skew her nerfs this patch by increasing the mana costs for the abilities she spams to push in mid lane. The base mana increase gives her the first Rapid Fire for free, and Rocket Jump is being made cheaper to ensure she can still live her resetting dream.

Base Stats

  • Base Mana: 250 ⇒ 300

Q - Rapid Fire

  • Mana Cost: 0 ⇒ 50
  • Attack Speed: 65/80/95/110/125% ⇒ 50/65/80/95/110%

W - Rocket Jump

  • Mana Cost: 60 ⇒ 50
rank95121
▼26
ad27355.2426573.94
▼2.9%
cc3.523.52
▲0%
tank38952.9839083.88
▲0.3%
heal12055.4212186.17
▲1.1%
winRate49.66%47.93%
▼1.7%
ap2498.542687.77
▲7.6%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Irelia

AD growth decreased. Passive attack speed increased. R cooldown reduction for Q decreased.

This list of changes is an adjustment to Irelia that will shift some of her power from late game into the early and mid game. We'll be buffing her early-to-mid game by making her passive scale linearly from levels 1-18, and balancing out this buff by reducing how forgiving Bladesurge is in the late game.

Base Stats

  • AD Growth: 4 ⇒ 3.5

Passive - Ionian Fervor

  • Attack Speed: 7.5/13.75/20% (levels 1/7/13) ⇒ 7.5-25% (levels 1-18)

R - Vanguard's Edge

  • Bladesurge Cooldown Reduction: 0.5/1.5/2.5 ⇒ 0.5/1/1.5 seconds
rank136150
▼14
ad18371.6118111.98
▼1.4%
cc19.7319.49
▼1.3%
tank80244.1379884.46
▼0.4%
heal10314.479884.44
▼4.2%
winRate47.2%45.48%
▼1.7%
ap7597.167599.42
▲0%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Aurelion Sol

Base AD increased. Q initial mana cost increased, sustained mana cost adjusted. W base range increased. E mana cost decreased, slowing logic adjusted. R damage increased.

In his current state, a lot of Aurelion Sol's power is tied up in his ability to bully lane opponents by tapping his Q, especially in higher skill brackets. Not only is this unintuitive, but it also doesn't feel like a breath of light as much as it does a burp. We'll be addressing this by shifting some of this power from his Q into more interesting and engaging parts of his kit like his Astral Flight and Singularity.

Base Stats

  • Base AD: 55 ⇒ 58

Q - Breath of Light

  • Initial Mana Cost: 7.5/8.75/10/11.25/12.5 ⇒ 30/35/40/45/50 (Note: After paying the initial cost, additional sustained mana cost is triggered.)
  • Sustained Mana Cost: Every 0.5 seconds, starting 0.5 seconds into the channel ⇒ Every 0.25 seconds, starting 1.25 seconds into the channel
  • Mana Cost during W: This mana cost adjustment is unchanged while using Breath of Light during W.

W - Astral Flight

  • Range: 1200 (+7.5 per Stardust) ⇒ 1500/1600/1700/1800/1900 (+7.5 per Stardust)

E - Singularity

  • Mana Cost: 80/85/90/95/100 ⇒ 80 at all ranks
  • Movement Speed Debuff: Non-champions are slowed to 0 movement speed ⇒ Lane Minions and Jungle Monsters are slowed to 0 movement speed

R - Falling Star/The Skies Descend

  • Falling Star Damage: 150/250/350 (+65% AP) ⇒ 150/250/350 (+75% AP)
  • The Skies Descend: Deals 125% of Falling Star's damage
  • The Skies Descend Shockwave Damage: 100% of Falling Star's damage ⇒ 90% of Falling Star's damage
rank7332
▲41
ad329.68348.03
▲5.6%
cc27.6127.89
▲1%
tank39852.6540223.7
▲0.9%
heal3869.843931.48
▲1.6%
winRate50.84%52.55%
▲1.7%
ap30346.0731043.96
▲2.3%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Cho'Gath

Q base damage increased. E base damage increased.

Cho'Gath is currently underperforming and a bit weaker than we'd like him to be, so we're increasing the base damage on both his Rupture and Vorpal Spikes so that when you're able to land them they hit a bit harder and feel more rewarding.

Q - Rupture

  • Magic Damage: 80/140/200/260/320 (+100% AP) ⇒ 80/145/210/275/340 (+100% AP)

E - Vorpal Spikes

  • Magic Damage: 22/37/52/67/82 (+30% AP) (+3% (+0.5% per Feast stack) of target's maximum health) ⇒ 20/40/60/80/100 (+30% AP) (+3% (+0.5% per Feast stack) of target's maximum health)
rank2810
▲18
ad4083.434084.85
▲0%
cc110.02108.95
▼1%
tank113830.99113448.33
▼0.3%
heal13997.4713954.71
▼0.3%
winRate52.64%54.09%
▲1.5%
ap16882.1117396.78
▲3%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Zed

Q damage increased. E cooldown reduction per enemy hit increased.

Zed's been stuck in the shadows recently (and not in the good way), so we're looking to give him a bit more of an edge in the early game by sharpening his shuriken and giving him a bit more combo power with his E.

Q - Razor Shuriken

  • Damage: 70/105/140/175/210 (+110% bonus AD) ⇒ 80/115/150/185/220 (+110% bonus AD)

E - Shadow Slash

  • Cooldown Reduction per Enemy Champion Hit: 2 ⇒ 3 seconds
rank162157
▲5
ad29943.9930234.39
▲1%
cc7.417.25
▼2.2%
tank46210.4745826.05
▼0.8%
heal1895.461886.1
▼0.5%
winRate42.34%43.57%
▲1.2%
ap1642.881599.96
▼2.6%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Hecarim

Health growth increased. W duration decreased, healing increased, cooldown decreased. E cooldown adjusted.

In this patch we'll be reverting several changes that had contributed to Hecarim's Elite skew: 13.21's W duration increase and 13.17's W healing nerf. One common issue in lower skill brackets is maxing E 2nd, despite W being much better, so we'll also be making E vs W rank-ups closer in power.

Base Stats

  • Health Growth: 99 ⇒ 106

W - Spirit of Dread

  • Duration: 5 ⇒ 4 seconds
  • Healing: 20%, halved to 10% for damage dealt by allies ⇒ 25%, halved to 12.5% for damage dealt by allies
  • Cooldown: 16/15.5/15/14.5/14 ⇒ 14 seconds at all ranks

E - Devastating Charge

  • Cooldown: 18 seconds at all ranks ⇒ 20/19/18/17/16 seconds
rank148127
▲21
ad21826.1921059.03
▼3.5%
cc22.9221.97
▼4.1%
tank89474.1289236.96
▼0.3%
heal14372.4115415.2
▲7.3%
winRate46.15%47.3%
▲1.1%
ap4829.844888.42
▲1.2%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510