Passive orb gain speed increased later.
Last patch we smoothed out Kayn's orb gain, but his transformation times shifted back to later in the game. We're moving his average transformation times closer to where they used to be.
R fear duration increased.
We're encouraging Hecarim to take more risks with max-range engages.
Q Rejuvenation heal increased; movement speed bonus increased.
Putting some power back into Starcall now that the scourge of Soraka top is no longer threatening time and space we know it.
Passive AD per soul decreased; Mist cooldown now scales.
Support Senna is currently too strong, especially when she's paired with defensive tank champions. We're decreasing the value of Souls as well as their cadence so she can't just constantly harass her lane opponents—something she gets to do much more frequently when she has a tank to protect her.
Base magic resist growth decreased. E crit strike ratio decreased.
Garen's build diversity is up, but not quite where we want it to be, so we're nerfing some of the stats that continue to trend him more towards damage builds. He's also just really strong right now.
W bonus damage decreased; cost increased. E cost increased but now scales down with rank.
Darius is crossing the line after all the top lane and fighter item work. We're giving him a light nerf, with an emphasis on making Apprehend an even more important strategic decision.
R Iced duration increased.
Making a small consistency change to Anivia's Iced debuff (the one that doubles the damage of her E) duration on her ultimate so that all forms of it in her kit apply it consistently.
Severum's innate heal and Infernum's innate damage to minions decreased. Crescendum's empowered damage decreased.
Aphelios continues to dominate pro play. We’re pulling more power out of the mechanics pro players tend to value higher than players at other tiers.
Base AD, AD growth, and armor increased. Q base damage increased.
Smol buffs for the smol boy.