Passive health and mana costs reduced. E base shield increased. Daisy base health, armor, and MR increased.
The Durability Update wasn't so friendly to our friend of the forest. These buffs should return some of his early gank power by a lot. Oh, and Daisy gets a base stat gift, too!
Q standard turret base health and damage increased. E cooldown decreased.
Heimerdinger's inventions have fallen short lately. Boosting his turrets' health and firepower to match the Durability Update is sure to be a formula for success!
Passive AD ratio decreased.
Since the Durability Update, Fiora has become extra punishing in Elite play where players who can consistently strike Vitals deal massive max health true damage. We're toning her passive down as a result, which will also reduce her ult's power.
Health regen growth increased. W base damage increased, AD and AP ratios decreased.
Zeri's W damage was a bit shocking with the crit multiplier, so we're nerfing that and compensating with a little regen boost.
Basic attack range increased; base health regen and growth decreased. Passive stack value increased early and now reaches maximum at level 13; large minions now grant 1 stack. E base damage decreased, life steal decreased late. R bonus attack range and explosion damage based on enemy's missing health no longer increase with rank; Void Remora health decreased early and now increases with rank.
The Empress of the Void is reigning with a bit too much terror in lower and average skill brackets. These nerfs should reduce her strength in lower levels of play to a more stable win rate across the board. A few visual updates have also been made to Bel'Veth's true form based on player feedback!
Q AP ratio increased. Tibbers base health, armor, and MR increased.
Annie's burst builds have fallen off since the Durability Update, especially at higher levels of play. We're making her combos a little more fire and giving Tibbers his own CDU (Cuddly Durability Update).
Passive health regen decreased. R increased base health decreased.
Mundo's malpractice was already doing well, but now that Grievous Wound is weaker, it's time we check his medical license. We're nerfing him overall by lowering his healing, but the larger chunk of health missing should make his fantasy really come alive when he injects his maximum dosage.
E cooldown reduced early and no longer decreases with rank. Slow/stun duration increased.
Seraphine hasn't been making
soundwaves, so we're boosting her CC to help her captivate her enemies.
W bonus move speed and slow decreased. E shield decreased.
Janna is still too strong across the board. Her biggest vulnerability should be when she gets caught, so we're nerfing her
windspeed and defensive spells to make her easier to punish.
Q base damage increased. R active base damage increased.
Blitzcrank's engage capabilities have gathered some rust since the Durability Update. Weâre making his hooks hurt more so they feel as rewarding to land as they should.