R healing decreased.
Soraka got a bit too powerful with her new ability to cleanse Grievous Wounds before applying her buffed ult's heal. We still think this strategy works to help her against heal reduction, so we're just tapping down the numbers.
Base armor reduced. Passive damage bug fixed. Q can no longer target hidden enemies. Power Chord E bug fixed.
Sona's songs have been a bit too powerful, especially in Skilled play. In addition to a few bugfixes, we're nerfing her base defenses a bit, all of which should add up to an appropriate nerf for the virtuoso.
R cooldown decreased.
Seraphine's been weak across the board, so we're giving her some more chances to make sick
beatsplays instead of just sitting backstage to scale.
Q AP ratio reduced. E cooldown increased.
Ryze has risen above the other mid laners in most regions. We're nerfing his overall output to ensure he doesn't completely dominate at Worlds.
Q cooldown decreased and damage increased.
Sejuani has been a bit of a boar lately. Weâre slightly boosting her damage and giving her more access to her Q so she can stir up some more action!
Base health regen increased.
Gwen's E nerf in 11.15 was effective in snipping her overwhelming early lane power, especially in Pro. Now, similar to Akali's situation, there's room to weave in some more durability for Gwen players at all levels.
E+Q combo targeting on dashing targets adjusted. Q bonus damage against monsters increased.
Before 11.18, Qiyana's E+Q auto aim combo used to be undodgeable. We changed her E+Q targeting mechanism last patch so that enemies could escape by dashing or flashing away. However, that version of the combo generously treated every enemy dash as an attempt to dodge Qiyana's combo, and it turns out this isn't always the case. A dashing enemy might be headed towards the same direction or even the exact same location as Qiyana's E. So in scenarios where the dashing enemy ends up still within Qiyana's default attack range, she'll maintain her auto aim. Lastly, Qiyana jungle is not quite playable yet, so we're bumping that up to give her a fair shot.
Passive damage reduction against basic attacks removed. W damage reduced. E cooldown decreased late. R damage increased.
The 11.18 changes were an unintentional nerf to Fizz. We overestimated the Passive and W buffs and underestimated the R nerf. Rather than trying to fine tune those changes, we're reverting them entirely and doing a simpler buff instead. Go fish!
Q cooldown increased.
Varus' last nerf missed the mark, so we're going a bit harder with a pointed focus on his Lethality builds, which are more reliant on his Q. (As a reminder, his Q cooldown can get partial refunds with stacks from W - Blighted Quiver's passive.)