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PATCH 14.7
HIGHLIGHTS
ARAM CHAMPION ROTATION
championIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionIdchampionId
*This Week's Champion Pool is Slightly Above Average
ARAM CHAMPION RANKING
mage-tab
support-tab
tank-tab
fighter-tab
assassin-tab
marksman-tab
Rank
Change
Name
Win Rate
Frequency
Games
1
▲1
55.27%
7.68%
78243
2
▲13
54.78%
5.53%
56316
3
▲6
54.64%
4.67%
47577
4
▲58
54.64%
5.7%
58061
5
▼4
54.55%
7.48%
76187
6
▲2
54.33%
5.51%
56079
7
▼4
54.24%
4.48%
45627
8
▼3
54.01%
11.74%
119560
9
▲4
53.75%
9.58%
97542
10
▼4
53.7%
2.74%
27862
11
▲3
53.33%
12.07%
123004
12
▼8
53.32%
12.05%
122773
13
▲9
53.24%
3.01%
30658
14
▲3
52.96%
10.99%
111998
15
▲3
52.91%
2.99%
30506
16
▼9
52.9%
5.87%
59794
17
▲58
52.81%
6.66%
67796
18
▲29
52.79%
3.59%
36561
19
▲62
52.72%
11.46%
116747
20
▲19
52.68%
2.72%
27673
21
▲25
52.67%
7.29%
74216
22
▼10
52.58%
4.75%
48437
23
▼13
52.54%
3.52%
35851
24
▲46
52.53%
5.13%
52266
25
▼9
52.51%
5.67%
57727
26
▲1
52.4%
3.21%
32719
27
▲6
52.38%
4.47%
45490
28
▲38
52.37%
4.56%
46497
29
▼8
52.34%
10.2%
103954
30
▼11
52.24%
5.13%
52219
31
▼1
52.23%
11.03%
112373
32
▲20
52.23%
4.62%
47021
33
▲9
52.2%
5.27%
53704
34
▼6
52.19%
6.97%
70975
35
▲51
52.16%
3.76%
38273
36
▼11
52.13%
5.46%
55634
37
▲4
52.09%
6.12%
62296
38
▼9
52.06%
7.14%
72757
39
▼7
51.99%
6.51%
66308
40
▼20
51.98%
7.26%
74006
41
▼30
51.89%
5.32%
54206
42
▼16
51.87%
6.62%
67445
43
▲61
51.83%
2.25%
22900
44
▲46
51.77%
9.17%
93412
45
▲12
51.72%
6.08%
61960
46
▲42
51.7%
4.09%
41698
47
▼24
51.66%
5.99%
60973
48
▼24
51.63%
8.71%
88763
49
▼4
51.51%
3.96%
40295
50
▼14
51.4%
4.82%
49132
51
▼17
51.4%
7.28%
74176
52
▼14
51.37%
9.14%
93066
53
▼18
51.35%
7.32%
74609
54
0
51.27%
9.26%
94326
55
▲6
51.21%
4.08%
41610
56
▼8
51.11%
7.38%
75132
57
▼26
51.07%
7.87%
80187
58
▲18
51.02%
7.74%
78855
59
▲12
50.98%
6.47%
65934
60
▼17
50.96%
5.6%
57064
61
▼6
50.92%
12.34%
125741
62
▲18
50.89%
4.81%
48973
63
▲44
50.87%
4.12%
42013
64
▼1
50.83%
3.1%
31531
65
▲12
50.8%
1.4%
14238
66
▼1
50.79%
4.27%
43529
67
▼7
50.72%
4.18%
42625
68
▼12
50.71%
4.51%
45960
69
▲43
50.7%
3.48%
35435
70
▼20
50.68%
9.46%
96366
71
▼18
50.63%
4.61%
46954
72
▼8
50.63%
6.7%
68276
73
▼4
50.62%
9.97%
101604
74
▼34
50.56%
8.63%
87936
75
▲4
50.49%
7.9%
80480
76
▼18
50.47%
6.4%
65191
77
▼18
50.46%
3.52%
35868
78
▼5
50.46%
4.91%
50052
79
▼42
50.44%
4.57%
46597
80
▲15
50.42%
6.45%
65692
81
▼30
50.35%
3.23%
32900
82
▼8
50.32%
10.48%
106760
83
▼34
50.27%
4.38%
44661
84
0
50.26%
4.62%
47089
85
▼2
50.23%
5.36%
54617
86
▼14
50.23%
5.83%
59355
87
▼9
50.21%
4.97%
50671
88
▲20
50.18%
9.16%
93322
89
▲27
50.14%
2.16%
22050
90
▲46
50.09%
8.65%
88139
91
▲3
50.09%
11.99%
122153
92
▼1
50.08%
4.83%
49194
93
▲7
50.02%
4.13%
42040
94
▲34
49.9%
2.29%
23285
95
▼13
49.89%
6.07%
61817
96
▲18
49.87%
3.66%
37307
97
▼5
49.86%
6.48%
65960
98
▲8
49.76%
6.99%
71159
99
0
49.7%
9.53%
97088
100
▼56
49.69%
2.21%
22518
101
▼16
49.66%
8.43%
85898
102
▲27
49.66%
5.73%
58417
103
▲17
49.6%
1.98%
20142
104
▼17
49.58%
11.43%
116399
105
▲25
49.51%
4.64%
47292
106
▼38
49.46%
6.07%
61802
107
▼11
49.45%
7.52%
76613
108
▼11
49.36%
8.43%
85826
109
▼4
49.36%
7.89%
80385
110
▼17
49.36%
3.69%
37547
111
▼9
49.34%
4.83%
49174
112
▼14
49.26%
12.3%
125267
113
▼10
49.2%
8.89%
90552
114
▼1
49.19%
4.3%
43775
115
▼48
49.1%
2.88%
29340
116
▼1
49.02%
9.68%
98654
117
▼8
49.01%
6.31%
64249
118
▲1
49.01%
5.29%
53901
119
▲15
48.83%
2.01%
20506
120
▲3
48.76%
2.57%
26191
121
▲3
48.73%
2.88%
29335
122
▼1
48.67%
4.47%
45518
123
▼6
48.65%
6.69%
68103
124
▼35
48.65%
6.29%
64056
125
▼15
48.61%
6.9%
70299
126
▼4
48.54%
11.24%
114530
127
▼16
48.51%
7.22%
73573
128
▼10
48.28%
6.48%
66011
129
▲6
48.25%
9.73%
99148
130
▼29
48.22%
3.85%
39193
131
▼5
48.17%
4.89%
49842
132
0
48.02%
4.33%
44126
133
▼8
47.96%
3.81%
38853
134
▲3
47.86%
6.09%
62011
135
▼8
47.78%
6.47%
65951
136
▲9
47.51%
6.87%
69980
137
▼4
47.5%
2.86%
29117
138
▲3
47.45%
9.64%
98182
139
▲3
47.44%
7.34%
74753
140
▼1
47.36%
4.71%
48021
141
▼3
47.33%
2.85%
29003
142
▲1
47.3%
6.33%
64462
143
▲1
47.08%
5.63%
57353
144
▼4
46.84%
2.42%
24621
145
▲4
46.59%
4.6%
46856
146
▲6
46.58%
2.69%
27408
147
▼1
46.55%
11.9%
121192
148
▼17
46.43%
3.18%
32381
149
▲5
46.43%
2.07%
21135
150
▼3
46.21%
6.37%
64927
151
▼3
45.97%
6.95%
70826
152
▼2
45.86%
4.67%
47532
153
▼2
45.71%
9.44%
96165
154
▲3
45.43%
3.31%
33763
155
▼2
45.11%
5.05%
51439
156
▲5
44.95%
2.63%
26794
157
▼2
44.35%
3.07%
31254
158
▲2
44.32%
4.19%
42661
159
▼3
44.11%
8.85%
90176
160
▼2
43.47%
6.4%
65178
161
▼2
43.15%
6.79%
69166
162
▲3
43.03%
2.45%
24978
163
▼1
42.34%
6.61%
67382
164
0
41.45%
3.06%
31200
165
▼2
41.05%
5.31%
54108
166
0
39.96%
5.82%
59269
167
0
39.83%
3.62%
36843
Loading...

PATCH NOTES
Show All

Sona

Passive Staccato damage increased. Q ally bonus magic damage reduced. W heal increased. E ally move speed increased.

Sona, like Nami, is getting her defensive and utility outputs buffed with a compensation damage nerf in the fairly invisible Q aura. We’re juicing her Q-passive just a little as it’s currently the weakest option and is a more appreciable place to give her damage. We expect these changes to be power and appreciation up for Sona and her allies.

Passive - Power Chord

  • Staccato Damage Bonus: 40% ⇒ 50%

Q - Hymn of Valor

  • Ally Bonus Magic Damage: 10/15/20/25/30 (+20% AP) ⇒ 10/15/20/25/30 (+10%AP)

W - Aria of Perseverance

  • Heal: 30/45/60/75/90 (+15% AP) ⇒ 30/45/60/75/90 (+30% AP)

E - Song of Celerity

  • Ally Move Speed: 10/11/12/13/14% (+2% per 100 AP) ⇒ 10/12/14/16/18% (+2% per 100 AP)
tank39225.2539615.47
▲1%
cc13.5414.94
▲10.3%
ad2400.772085.96
▼13.1%
rank7416
▲58
heal65813.5381958.34
▲24.5%
winRate50.47%52.81%
▲2.3%
ap11961.0312761.66
▲6.7%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Nami

W magic damage decreased, healing increased, and bounce fall off reduced. E magic damage decreased.

Nami is at one of her historically weakest points and we think she could use a little love. In line with our other changes around support damage, we’re pulling out some mid-game damage through her E rank up and W AP ratio and re-adding it into her healing and overall teamfight output with W’s bounce power.

W - Ebb and Flow

  • Magic Damage: 60/100/140/180/220 (+55% AP) ⇒ 60/95/130/165/200 (+50% AP)
  • Healing: 55/75/95/115/135 (+25% AP) ⇒ 55/80/105/130/155 (+40% AP)
  • Bounce Falloff: -15% (+7.5% per 100 AP) ⇒ -10% (+10% per 100 AP)

E - Tidecaller’s Blessing

  • Magic Damage: 20/35/50/65/80 (+20%AP) ⇒ 20/30/40/50/60 (+20%AP)
tank30356.2931559.89
▲4%
cc47.3148.25
▲2%
ad1054.371086.84
▲3.1%
rank141
▲13
heal66293.9483333.04
▲25.7%
winRate52.69%54.78%
▲2.1%
ap14539.0614524.79
▼0.1%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Fiora

Base attack damage decreased.

Fiora’s a bit too strong, especially in early game where they’re supposed to be more of skill matchups than feel like she’s winning by default. So we’re going to adjust her ability to win sustained fights against other fighters by making a small change to her base AD.

Base Stats

  • Attack Damage: 68 ⇒ 66
tank79804.8277981.54
▼2.3%
cc7.549.21
▲22.1%
ad20773.6517179.5
▼17.3%
rank130147
▼17
heal107679.61114436.71
▲6.3%
winRate48.35%46.43%
▼1.9%
ap1078.81250.65
▲15.9%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Galio

Passive damage increased. W damage reduction increased. E damage increased.

Last patch, we preemptively nerfed Galio to ensure the changes didn't land too strong. Since he landed weaker than we expected, we'll be walking back on these nerfs as they're no longer necessary. We're specifically reverting nerfs that affect him more while he's in melee range, as he needs the durability from W and the damage from passive and E to secure kills during that window. While the passive ratio buff will also strengthen his full AP builds, we're okay with that result because it skews him mid and is still helpful for his AP and HP builds.

Passive - Colossal Smash

  • Magic Damage: 15-115 (based on level) (+100% AD) (+40% AP) (+60% Bonus Magic Resistance) ⇒ 15-115 (based on level) (+100% AD) (+45% AP) (+60% Bonus Magic Resistance)

W - Shield of Durand

  • Magic Damage Reduction (halved for physical damage): 20/25/30/35/40 (+4% per 100 bonus magic resistance) (+1% per 100 bonus health) ⇒ 25/30/35/40/45% (+4% per 100 AP) (+8% per 100 bonus magic resistance) (+1% per 100 bonus health)

E - Justice Punch

  • Damage: 75/115/155/195/235 (+90% AP) ⇒ 90/130/170/210/250 (+90% AP)
tank112835.16114727.87
▲1.7%
cc53.1152.54
▼1.1%
ad844.55923.16
▲9.3%
rank6527
▲38
heal14159.9514613.82
▲3.2%
winRate50.74%52.37%
▲1.6%
ap19383.7419794.23
▲2.1%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Rell

Base magic resist growth increased. Q bonus monster damage removed. W bonus monster damage removed. E bonus monster damage removed.

Rell has long held a spot in Pro play as a low-economy jungler who excels at securing objectives and succeeding on very little gold income. However, this specific set of strengths for this very small set of players have often prevented us from making adjustments that would be good for the 90% of Rell players who enjoy her in support. So we’re ripping off the bandage and removing all of Rell jungle’s monster modifiers, effectively removing her secondary role from the game. As these modifiers carried a little bit of power for her support gameplay, we’re giving her a small direct buff as compensation. If it’s not enough, we’re happy to give her a little more in two weeks' time.

Base Stats

  • Magic Resist Growth: 1.85 ⇒ 2.05

Q - Shattering Strike

  • Bonus Monster Damage: Removed

W - Crash Down / Mount Up

  • Crash Down - Bonus Monster Damage: Removed
  • Mount Up - Bonus Monster Damage: Removed

E - Full Tilt

  • Bonus Monster Damage: Removed
tank110361.92113577.44
▲2.9%
cc57.8758.74
▲1.5%
ad3118.383370.32
▲8.1%
rank12793
▲34
heal17349.0317937.53
▲3.4%
winRate48.48%49.9%
▲1.4%
ap9534.169880.75
▲3.6%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Smolder

Base armor increased. Q bonus damage based on crit chance increased.

Smolder got hit a bit harder than we wanted to last patch, so we’re returning some power in ways we think won’t be terribly frustrating. Now that he’s less evasive through E, he can stand to be more baseline durable. And now that his late-game power isn’t nearly as guaranteed, we’re going to return some damage in a way that asks him to build squishier items and be closer to his target.

Base Stats

  • Armor: 24 ⇒ 26

Q - Super Scorcher Breath

  • Bonus Physical Damage based on Crit Chance: 0-30% ⇒ 0-50%
tank37990.838210.37
▲0.6%
cc13.913.82
▼0.6%
ad28219.0328974.9
▲2.7%
rank10
▲1
heal5484.195536.97
▲1%
winRate53.9%55.27%
▲1.4%
ap6116.966185.98
▲1.1%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Nasus

Passive life steal increased. Q bonus physical damage increased.

Nasus hasn’t been performing so well in Solo Queue. We feel that he scales really well but struggles in lane, as he's able to be punished harshly. We'd like to reduce some of that harshness by increasing his Q damage to help him stack and trade better when using it on his opponent early. We’re also pairing this with an increase to his passive as we nerfed it when Divine Sunderer was still around and it’s no longer necessary to keep it lower.

Passive - Soul Eater

  • Life Steal: 11/16/21% (based on level) ⇒ 12/18/24% (based on level)

Q - Siphoning Strike

  • Bonus Physical Damage: 30/50/70/90/110 (+Siphoning Strike stacks) ⇒ 40/60/80/100/120 (+Siphoning Strike stacks)
tank94370.2497444.74
▲3.3%
cc17.5617.77
▲1.2%
ad11671.1912548.04
▲7.5%
rank10662
▲44
heal28328.6931427.14
▲10.9%
winRate49.52%50.87%
▲1.3%
ap11121.3811125.99
▲0%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Volibear

R cooldown increased.

While we deeply love the bear (Editor add, not designer note), he’s still been a bit too much of a menace in Solo Queue and we’re not seeing that slow down much despite the previous nerfs. First, we’re removing an expectation-breaking interaction between his Q and Sundered Sky, which was granting him extremely large amounts of burst damage. Second, we think he needs a little bit more siphoned off and we feel like the bear enjoyers out there value the move speed from his Q more so than the frequency of the R so we want to pull back some of that previous R cooldown buff that we gave him.

Q - Thundering Smash

  • Crits only increase Volibear’s attack damage instead of total ability damage

R - Stormbringer

  • Cooldown: 140/120/100 ⇒ 160/135/110
tank122409.79124148.85
▲1.4%
cc30.4231.11
▲2.3%
ad13028.3113320.32
▲2.2%
rank4882
▼34
heal10787.3510496.21
▼2.7%
winRate51.31%50.27%
▼1%
ap11241.3811377.98
▲1.2%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Olaf

Q bonus monster damage added. W bonus attack speed duration increased and mana cost increased. E cooldown refund increased when hitting monsters.

Olaf is intended to be a solid jungler but has had a hard time lately, and similar to Sylas, he’s already strong in solo lanes. We’d like to give him better tools to succeed as a jungler by increasing his clear speed, as it should be one of the highest in the game since objective control is his primary strength as a jungler.

While these changes will mostly help Olaf jungle they will still help him top some, so we're including an increase to his ultimate mana cost. We'll pay attention to how this lands and if it ends up restricting his mana pool by too much, we'll follow up to make sure he's still viable in top lane.

Q - Undertow

  • newBonus Monster damage: 5/10/15/20/25

W - Tough it Out

  • Bonus Attack Speed Duration: 4 seconds ⇒ 5 seconds
  • Mana Cost: 30 ⇒ 50

E - Reckless Swing

  • Cooldown Refund: 1 second per basic attack ⇒ 1s per basic attack, increased to 2 seconds when hitting monsters

R - Ragnarok

  • Mana Cost: 0 ⇒ 100
tank89623.7390923.04
▲1.4%
cc13.8214.09
▲1.9%
ad21221.2121726.37
▲2.4%
rank119102
▲17
heal12013.6512509.05
▲4.1%
winRate48.87%49.6%
▲0.7%
ap251.53236.38
▼6%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510

Senna

Fewer souls dropped from allied support items killing minions, more souls dropped from Senna killing minions.

We noticed a bug that arrived in patch 14.1 that made Senna get the full drop chance from allied support item executes, which substantially increased her power as a farming bot laner. We’re fixing that bug in this patch and returning her on-kill drop chance near where it was before.

Passive - Absolution

  • Soul Drop Chance on Allied Support Minion Kill: 28% ⇒ 8.4%
  • Soul Drop Change on Minion Kill: 2.8% ⇒ 8.4%
tank34968.835399.16
▲1.2%
cc34.3134.29
▲0%
ad28457.228916.83
▲1.6%
rank10787
▲20
heal51345.251339.35
▲0%
winRate49.52%50.18%
▲0.7%
ap519.84530.37
▲2%
Created with Highcharts 6.2.0Last PatchNew PatchAPADTankCCHeal50510